Orbital Snake Version History
The original version of Orbital Snake was written and released towards the end of 2002. Although initially planned to be a simple update to enable the game to run on modern hardware, the version now available was in fact completely redesigned and recoded from the ground up in the summer of 2009.
v2.1.4
2009-10-18
- Minor tweaks.
v2.1.3
2009-10-18
- Fixed bug causing the snakeship to be destroyed when consuming debris after destroying all body segments.
- The player's score is now displayed at the end of the game, before showing the high-score tables.
- The game now submits information to the online high-score chart about whether or not a score was achieved in turbo mode.
v2.1.2
2009-10-07
- Added check to prevent multiple instances of the game executable running simultaneously.
- It is now possible to retry sending of high-score submissions on errors communicating with the server.
v2.1.1
2009-09-26
- Fixed minor bug causing only two digits of the current bonus to be displayed.
- The game now only prompts to enter a name when a new high-score is achieved.
- Updated format of high-score submissions.
- Added a specific error report when trying to access the high-score server with an outdated copy of the game.
v2.1.0
2009-09-24
- Reduced the combined high score needed to unlock the Versus Game.
- Added the ability to upload high-scores to an online score-chart!
- Optimised the save-file format.
- Added the ability to sever the snakeship's body using the ghost-drive.
- Improved collision handling for shots.
- Increased the maximum name length to 15 characters.
- Limited valid name characters.
- Minor tweaks.
- Miscellaneous code improvements.
v2.0.1
2009-08-28
- Minor tweaks.
v2.0.0
2009-08-15
- First release.
